PERRO

PERRO

PERRO

A case study on how I designed Perro's mobile app from concept to launch, evolving it across two major releases while balancing client vision, technical constraints, and user needs.

A case study on how I designed Perro's mobile app from concept to launch, evolving it across two major releases while balancing client vision, technical constraints, and user needs.

A case study on how I designed Perro's mobile app from concept to launch, evolving it across two major releases while balancing client vision, technical constraints, and user needs.

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Today’s Tip

A big woof to you! Looks

like Gin is keeping fit and healthy ♥

erro Pet

erro Pet

Go to Perro Pet

Visit the Perro Pet page and find out how you can earn badges and claim your rewards.

Pawsome work!

You have earned your Move badge!

Go to Rewards

Gin’s health

Track Gin's exercise against

personalised daily goals

Overview

Simple description here: Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Month

Week

Day

8.3k kcal

Calories

12.8k

Steps

9.5 hrs

Time

8.5 km

Distance

Perro is a UK-based pet wellness app that combines activity tracking, gamification, and wearable device integration to help dog owners maintain their pet's health. The app launched in 2022 and secured £150K in UK Innovation funding following the V1 redesign.

My Role:

Solo Product Designer

Duration:

MVP (2022): 8 months

V1 (2023): 4 months

Project Results

28% increase in daily engagement after introducing gamification in V1

28% increase in daily engagement after introducing gamification in V1

£150K UK Innovation Grant secured post-V1 launch

4.9 ⭐ App Store rating with 5K+ downloads in first 3 months

Shipped 2 complete app versions with zero post-launch critical bug

THE PROBLEM

Existing pet tracking apps had less than 20% weekly retention. Dog owners were downloading them, logging a few activities, then abandoning them within days.

Uncertainty kills motivation

  • Owners don't know how much exercise their dog actually needs

  • Owners don't know how much exercise their dog actually needs

  • Confusion about appropriate food portions and types

  • Confusion about appropriate food portions and types

  • No way to know if they're doing enough

  • No way to know if they're doing enough

Tracking feels like homework

  • Logging meals and walks offers no immediate feedback

  • Logging meals and walks offers no immediate feedback

  • Existing apps feel clinical, not motivating

  • Existing apps feel clinical, not motivating

  • Easy to forget when life gets busy

  • Easy to forget when life gets busy

Personal context matters

  • Busy schedules make planning difficult

  • Busy schedules make planning difficult

  • Stress about balancing dog care with work and family

  • Stress about balancing dog care with work and family

  • Social isolation post-pandemic made connecting with other owners harder

  • Social isolation post-pandemic made connecting with other owners harder

Existing tools fall short

  • Poor battery life and accuracy in wearable devices

  • Poor battery life and accuracy in wearable devices

  • Generic advice doesn't account for individual dog needs

  • Generic advice doesn't account for individual dog needs

  • Time-consuming to integrate tracking into daily routines

  • Time-consuming to integrate tracking into daily routines

MY CHALLENGE

Design an app where daily dog care feels rewarding, built for manual tracking first, with wearable integration ready for later.

Constraints:

  • Wearable device in development, launch date uncertain

  • Wearable device in development, launch date uncertain

  • Must work without hardware dependency

  • Must work without hardware dependency

  • Need to shift behavior from "chore" to "habit"

  • Need to shift behavior from "chore" to "habit"

The aha moment - insights

Consistency is emotional, not functional.

Emotions over Reminders

People respond more to pet happiness than reminders.

People respond more to pet happiness than reminders.

Visible progress is paramount

Progress feels rewarding only when visible.

Progress feels rewarding only when visible.

Discipline requires engagement

Habits stick when they feel engaging, not forced.

Habits stick when they feel engaging, not forced.

KEY DECISIONS & WHY?

Two Onboarding Paths Upfront

Constraint:

Wearable device was 6+ months away, but we needed to ship MVP.

What I did:

Built Manual Mode (full data collection) AND Wearable Mode (minimal setup) simultaneously.

Trade-off:

Added 2 weeks to timeline, saved months of V1 redesign.

Result:

When V1 launched, wearable onboarding slotted in seamlessly.

Story Cards Over Dashboards

Client's brief:

Traditional dashboard. Graphs, stats, health scores.

My pushback:

Dashboards make you scan and judge. Story cards celebrate progress.

What I did:

Prototyped both. Story cards won. Each activity gets its own swipeable card like a feed.

Impact:

Core home experience. Contributed directly to 28% engagement lift.

Persistent Bottom Sheet

Research insight:

"I can't watch my dog 24/7 while juggling family and work."

Client wanted:

Traditional tab navigation.

My solution:

Bottom sheet accessible from anywhere. Swipe up → log activity → done.

How I won:

Showed competitive examples (Strava, MyFitnessPal), prototyped both, let interaction speak.

Impact:

Reduced logging from 5 taps to 1 swipe + tap.

Weather-Adaptive Home

The idea:

Home background adapts to live weather. Sunny = bright palette. Rainy = muted tones + indoor activity nudge.

Client concern:

Dev complexity.

How I sold it:

One API call + background swap. Framed as competitive differentiator.

Post-launch:

Users called out "the weather thing" in reviews. Became signature feature.

Wellness-Tied Gamification

Client ask (V1):

"Badges and XP like Duolingo."

My pushback:

Arbitrary rewards feel hollow.

What I tested:

  1. Generic XP (open app = points) → Felt meaningless → Rejected

  1. Activity-based XP (log walk = points) → No effort differentiation → Rejected

  1. Wellness-tied badges (hit daily goal = badge) → Felt earned → Shipped

Why it mattered:

Anchored the £150K grant pitch as purpose-built design.

Two Onboarding Paths Upfront

Research insight:

"I can't watch my dog 24/7 while juggling family and work."

Client wanted:

Traditional tab navigation.

My solution:

Bottom sheet accessible from anywhere. Swipe up → log activity → done.

How I won:

Showed competitive examples (Strava, MyFitnessPal), prototyped both, let interaction speak.

Why?

Instead of a basic tracker, I focused on behavior change.

Gamification

Because habits need reinforcement loops.

Because habits need reinforcement loops.

Pet feedback

Because emotional cues drive action.

Because emotional cues drive action.

Progress tracking

Because visibility builds consistency.

Because visibility builds consistency.

SOLUTION

I focused on six strategic pillars based on the research:

Tailored tracking

Account for breed, age, and health when suggesting routines. Not all dogs need the same care.

Account for breed, age, and health when suggesting routines. Not all dogs need the same care.

Frictionless logging

If it takes more than a few seconds, people won't do it. Make tracking instant and always accessible.

Purposeful community

Let owners connect, share progress, and discover local resources. Social features that add value, not noise.

Let owners connect, share progress, and discover local resources. Social features that add value, not noise.

Smart reminders

Gentle nudges tied to the dog's needs and owner's schedule. Not arbitrary push spam.

Rewarding progress

Every action feels like achievement. Gamification tied to real wellness, not hollow XP.

Every action feels like achievement. Gamification tied to real wellness, not hollow XP.

Perro&You Content

Mindfulness and interactive content has to be an integral part of the Perro Experience.

Mindfulness and interactive content has to be an integral part of the Perro Experience.

How these translated:

  • Dual onboarding (manual + wearable paths)

  • Dual onboarding (manual + wearable paths)

  • Persistent bottom sheet for 1-tap logging

  • Persistent bottom sheet for 1-tap logging

  • Story cards that celebrate moments vs dashboards that audit

  • Story cards that celebrate moments vs dashboards that audit

  • Weather-adaptive suggestions

  • Weather-adaptive suggestions

  • Wellness-tied badges unlocked by hitting health goals

  • Wellness-tied badges unlocked by hitting health goals

  • Perro&You helping users improve their bonds with interactive tutorials and videos

  • Perro&You helping users improve their bonds with interactive tutorials and videos

Why this approach works?

Rewards

Gamification works as it creates reward-driven loops.

Gamification works as it creates reward-driven loops.

Behavioural Change

Visible progress reinforces long-term behavior.

Visible progress reinforces long-term behavior.

Reinforced Consistency

Traditional reminders lack emotional engagement.

Traditional reminders lack emotional engagement.

but.. WHAT DIDN'T WORK?

MVP onboarding asked for 12 data points (breed, weight, age, allergies, activity level, etc.).

Result:

58% drop-off in internal testing.

58% drop-off in internal testing.

Fix:

Cut to 3 required fields. Moved rest to progressive disclosure.

New result:

12% drop-off.

12% drop-off.

Learning:

Every extra field is a door you're asking users to open before they've decided to stay.

Every extra field is a door you're asking users to open before they've decided to stay.

DESIGN SYSTEM

Built 250+ components from scratch with interaction specs, variant properties, edge cases, and responsive behavior.

Impact:

  • Zero critical bugs post-launch

  • Zero critical bugs post-launch

  • 95% implementation fidelity

  • 95% implementation fidelity

  • Devs shipped features without waiting for design

  • Devs shipped features without waiting for design

THE PRODUCT

Turning pet wellness into an experience worth returning to.

4 Core Modules:

Activity Tracking

Bottom sheet for instant logging, story cards for progress

Bottom sheet for instant logging, story cards for progress

Gamified Goals

Wellness badges unlocked by hitting health targets

Perro & You

Mindfulness content, training resources

Mindfulness content, training resources

Social & Community

Discover dog-friendly places, connect with owners

Discover dog-friendly places, connect with owners

LEARNINGS

Design for the roadmap upfront

Dual onboarding saved months. Strategy beats reactive fixes.

Dual onboarding saved months. Strategy beats reactive fixes.

Gamification must feel earned

Wellness-tied badges worked. Generic XP felt hollow.

Small interactions = biggest impact

Bottom sheet turned tracking from chore to habit.

Bottom sheet turned tracking from chore to habit.

Progressive disclosure builds trust

Don't ask for 12 fields before showing value. Earn data over time.

Don't ask for 12 fields before showing value. Earn data over time.

WHAT I'D DO DIFFERENTLY

Testing

Dual onboarding saved months. Strategy beats reactive fixes.

Dual onboarding saved months. Strategy beats reactive fixes.

Interactions

More gamification moments. One celebration animation shipped. Room to make micro-moments more delightful.

More gamification moments. One celebration animation shipped. Room to make micro-moments more delightful.

Documentation

Better documentation. Agency speed meant fast decisions. Better rationale docs would've helped new stakeholders.

Better documentation. Agency speed meant fast decisions. Better rationale docs would've helped new stakeholders.

PROJECT CONSTRAINTS

What shaped the work:

  • Solo designer + client PM + 2 devs

  • Solo designer + client PM + 2 devs

  • 12 months total with 10-month budget gap between phases

  • 12 months total with 10-month budget gap between phases

  • Wearable device in development, uncertain timeline

  • Wearable device in development, uncertain timeline

  • Client conducted user research; I contributed strategic design + competitive analysis

  • Client conducted user research; I contributed strategic design + competitive analysis

  • Internal testing only (no external users due to timeline/budget)

  • Internal testing only (no external users due to timeline/budget)

This set of constraints reinforced the need for clear prioritization, modular components, and progressive enhancement across the product.

IMPACT

IMPACT

IMPACT

The design didn't just work visually, it created measurable impact and engagement.

Engagement

28% increase in daily engagement after introducing gamification in V1

Average rating on App Store

4.9 ⭐ App Store rating with 5K+ downloads in first 3 months

Rewards Granted

£150K UK Innovation Grant secured post-V1 launch

Bugs

Shipped 2 complete app versions with zero post-launch critical bug

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